frstoryforge.com
frstoryforge.com
Welcome, Guest   [ sign up ]
Clans and Groups
Home
Member's Hub
• Home

Art
• Commissions
• Work_Force
• _Examples

Chat
• Login
• Rules ectera

Contests
• Line Contests
• WIT? Contest
• QM Guidelines

Forums (OOC)
• Newcomers
• Deep Discussions
• Game Hunters
• Gaming and Media
• General
• Theories

Forums (RP)
• Interactive Storyboard
• RP Quests/Missions

Maps
• Farion

Newsletter
• Player Interviews

Reference
• Staff Rpers
• Documents
• Gallery
• Players


Log In![ sign up ]
 
Member
Password
 


    submitted 16 August 2004 @ 16:52
    edited 13 January 2009 @ 21:15

Technique (Territorial)

Article written by Jack Morris
Rating: Excellent (4.5) (4.5 rating, 13 ratings)

[ article listing | post comment | view/offer feedback (1) | rate this article ]


Territorial roleplaying in the free form text based enviroment of chat is based on ownership. All rights to interaction and outcome lay with the creators. With this in mind posts should reflect desires instead of outcomes when dealing with that which is owned by other people. When you are the creator there is no need for this.(Disclaimer below)

Basic Guidelines
1. Everything you create belongs to you. (Whether it be your characters, npcs, objects, places, concepts ect.)

2. Expanding or changing something that does not belong to you is disrespectfull to other players..

3. Interaction is not a right, it is a priveliege extended between players. Maintaining interaction is best done thru ooc communication and compromises.


Precedent - A precedent is something that has already occured that gives the player information that describes something another player has created. An example of a precedent would be a description of the layout of a tavern. When a character owned by a player enters that tavern it is not considered disrespectfull to describe that place under the precedent that was already given to them. Elaboration or expansion of that precedent is a fine line and the best possible method is to ask the owner permission or for further details.

Interaction - When your character in a chat room speaks to another character and that character responds to what your character said. You have interaction between the two characters. Players have the right to decide who they want to rp with no matter what anyone says, it is simply way to easy to drop out of chat, put someone on ignore ect. So if you are seriously looking to interact with another character it is wise that you show respect for that other person before seeking to cut their head off. The key here is to IM the individual and suggest the rp and any conditions you can think of. Yet if your char has never met their char and you as a player have never met them, they may choose to outright refuse or may be involved in a rp with someone else already. In which case to them you are intruding on the rp interaction that is already taking place. There are really alot of things to take into account, yet one's intial role-play with a new person should be seen as delicate and something to be flexible with.


Character Ownership - A player creates a character, it's bacground, it's weapons, what it looks like ect. and these are all owned by the player. No other player has the right to change them no matter what abilities or powers their character may posses. It is the responsibility of the player to consider what the other player is doing and how it will affect their character. Only the owner of the player can decide the outcome. No individual or group of individuals can take away the right of the player to decide how that character will respond. This is all for many reasons yet essentially it is a matter of respect, because the player you are interacting with may have developed their character to fathoms beyond what you may get at first glance.

Place Ownership - If a player or group of players creates a place like a tavern, kingdom, world, forest ect. that place belongs to that player or group. No other player has the right to describe that place, expand on what is in that place ect. without either having a precedent or agreement of the owner which can be aquirred in looking in character or thru a out of character instant message.

NPC Ownership - If a player created a mercenary band and that band was entirely made up of non-player characters. That player could seek to rp that entire band. If that band was made up of several other players not present then only by given permission by those players could those members of the band not present be rped by another person.

Object Ownership - If you own your dagger then you can remove it from your sheath without impacting something owned by someone else. If it is someone else's dagger there is the possibility that it is enchanted and when you throw it something new may happen. So while throwing it towards the ear of the orc seeking to impale the blade directly thru the head of the creature... it would be taking liberties to say that the dagger was enchanted unless one actually spoke with the owner in IM to find out it's enchantment. The owner of the dagger may choose either to hand over rights to the dagger to you, or make a post describing what happens when the dagger is thrown and thus complete the action.

Fan-based Ownership - When you create a character/object/place ect. originating from a popular game, movie ect. then you are creating a precedent that will be automatically associated with that which you create. Over time however differences will begin to occur from the origin. Those differences belong to you while the original concept belongs to that of the inital writers and creators of the game, movie ect. Because players may have seen or read the basis for your origin other players may take liberties and in character have had associated with a similar creation to yours in their past. Therefore knowing all about your character besides the differences at a mere whim.


Disclaimer - This concept I doubt is a new one and I do not claim ownership of it. More likely it is simply the method I picked up over the years while seeking to interact with other people in chat. Therefore it is more likely that a individual or group of individuals were already using it and I merely saw it in practice one day. While it works for me I am not suggesting by placing it on this site that it will work for everyone, there are other systems and concepts that are out there that work too. While the layout of this particular system likely has counterparts already out there with tons of similarities and just a few differences. So with all that said I place this merely as something to think about for individuals to pick thru and choose what they like and don't like. Use of it really is up to the person anyway.



Post your Comment   [ view feedback comments (1) ]

Your Name:
Comment:
Rating
Authorisation Authorisation Imagery--if you are partially sighted/blind and cannot see this image, please contact an administrator (http://fantasyrole.org/admin.asp). Please type the numbers you see,
in order, into the box:
 



Rate this Article




Other Articles by this member:

Mapping It Rating: Excellent (4.5)
    12 September 2006 @ 05:57
Tutorial: Group Creation Rating: Very Good (4)
    27 December 2004 @ 19:37
Basic Html Rating: Excellent (4.5)
    16 October 2004 @ 09:57
The Game Master (DM,QM, GM) Rating: Superb! (5)
    30 July 2004 @ 11:30
Transcripts (Tips & Tricks) Rating: Excellent (4.5)
    21 July 2004 @ 14:12

Member Articles Average Rating: Rating: Excellent (4.5) (4.5 rating)


[ article listing | post comment | view/offer feedback (1) | rate this article ]


© frstoryforge.com, est. 2014